Thursday, March 24, 2016

One-Punch Man Review

Genos (left) and Saitama
Superheroes, they are not overused.  Just kidding.  They are terribly overused.  The superhero genre is one of the most saturated in the market.  The biggest culprits would be Marvel and DC Comics for churning out countless blockbusters nearly every other month, and don't get me started on their myriad television series.  This isn't to say their stuff is terrible.  It's just that superheroes are the easiest way to milk money from your audience.  They take little thought to create, and sometimes make up for lackluster storylines with state of the art special effects.  It takes something really unique to break through the fog that superhero media creates, and thankfully, there is just such a thing in the form of One-Punch Man.

One-Punch Man follows a man named Saitama, who always dreamed about becoming a hero.  After defeating a monster one day, he trained constantly for three years until he obtained the strength of a god.  The series follows Saitama as he searches for opponents whom he can defeat in more than a single punch, while looking for some recognition of his heroic actions.  It's a fairly interesting premise.  Of course, this also puts the show at a disadvantage.  If Saitama is invincible, there is little at stake in any of the fights.  Thankfully, there is more to the show that keeps viewers interested.  Chief among which are its rich cast of characters and its insightful look into the business of being a superhero. 


For a genre that has its share of creative bankruptcy, One-Punch Man does introduce a number of characters over the course of the series.  In addition to Saitama, the second main character is a cyborg named Genos.  He is younger than Saitama, and whereas Saitama has grown bored with his life, Genos is a hotshot young gun ready to make his mark on the world.  Genos was once a normal human, but became a cyborg after another cyborg killed his family.  Vowing revenge, Genos scours the land for foes he can test his strength against so that he will be ready when he confronts his nemesis again.  Unfortunately, Genos meets his match in Mosquito Girl, who makes short work of him.  Luckily, Saitama arrives and easily defeats Mosquito Girl.  Genos then pledges himself as Saitama's apprentice hoping to learn how to become just as powerful.  Other interesting villains appear over the course of the series, as do several heroes from the Hero Association. 


As seems to be the norm for superhero material nowadays, regulation of heroes makes its presence known in One-Punch Man.  The Hero Association was created by a multi millionaire in order to fight against crime, monsters, and other threats.  Both Saitama and Genos enroll in the Hero Association in order to gain more recognition as heroes.  The Hero Association presents what might be the most interesting aspect of the series.  The Association manages all registered heroes through a meritocracy.  It uses a class system to rank heroes from S to C based on their skill and by their number of heroic deeds.  This puts heroes not just in competition against evil, but in constant competition with each other to advance in rank, especially as you look further down the rankings.  C- Class heroes need to meet a weekly quota for heroic deeds, or else be expelled from the Association, whereas high ranking heroes can sit around as they please, only getting involved if they feel it is worth the risk and reward.  Meanwhile they encourage lower class heroes to work harder in order to climb up the rankings.  It's pure capitalist rhetoric, but it makes sense.  When we do see higher ranked heroes in action, there is little doubt left as to how powerful they are.  They probably had to work hard to get where they are, too, and are likely only repeating what they were told themselves. 


Fortunately, not all heroes only care about fame.  Some heroes do enjoy helping people.  The best example of this would be Mumen Rider.  He is the top ranked C- Class hero, and is always riding his bicycle to a conflict.  He doesn't have much for strength, but his willingness to constantly put his life on the line against overwhelming odds is to be commended.  During the final episode, Mumen Rider along with some other lower class heroes aid in the evacuation of civilians while Saitama and the S-Class heroes fight off an alien invasion.  There are many different ways to be a hero, even though some might be less glamorous than others.  That, and the show's message about the purity of motives are One-Punch Man's greatest strengths.  Heroes and villains ponder over why Saitama is as strong as he is.  The answer stems from Saitama's dedication to training himself and his sincere desire to help people.


The animation for One-Punch Man is superb.  Fights are expertly choreographed and are carried out with savage ferocity.  Every character has a unique design that serves to either compliment or contradict their personalities.  One shortcoming of the series I can think of is that civilians tend to be forgotten amid the action scenes.  Although there is massive destruction throughout the episodes and it is implied that there is often great loss of life, its hard to appreciate the gravity of the situation.  It's like this is several other superhero stories, so I can give One-Punch Man a pass in this regard.  It appears that some newer films such as Batman v Superman and Captain America: Civil War are going to address civilian casualties to some degree, which is good.  The actions of heroes and villains alike have consequences on everyday folks, and it appears that writers sometimes overlook that as they design over the top action scenes. 


I highly recommend One-Punch Man for anyone who is a fan of superheroes and is looking for something extremely funny and surprisingly thought provoking.  The superhero genre needs something new to balance out the sheer volume of products.  The 12 episodes shown leave a lot of questions unanswered and character development to be explored.  I excitedly await any future seasons of One-Punch Man to be produced.

Friday, March 4, 2016

We Need More TRD

Following Toyota's admirable showing in this year's Daytona 500, I am left pondering a topic that comes to my head from time to time, that being why Toyota doesn't use its NASCAR success to bolster its lineup of passenger cars.


In the past, manufacturers often used the slogan, "race on Sunday, sell on Monday," as a way to describe race cars that were very much akin to their road going counterparts.  That has changed in recent years as NASCAR instead now uses purpose built machines decorated with an assortment of graphics to help them better resemble street cars.  Improvements were made in 2013 with the current generation car, as manufacturers have been allowed to add creases to the bodywork in the same places as on their road cars.  They look good, but I am talking about taking bigger steps than that.  I want to see some of the manufacturer's motorsports technology trickle down into cars that average people can buy.


Of the three manufacturers involved in NASCAR, Chevrolet comes closest to bridging the gap between the race track and the street.  Both the SS race car and street car are powered by V8 engines and are rear wheel drive.  Neither the Toyota Camry nor the Ford Fusion are available with rear wheel drive or eight cylinder powerplants.  The Camry offers a V6 as its largest engine, and Ford is returning to the six cylinder group for 2017 after a four year hiatus with a monster 325 hp twin turbo unit.


Ford has been making significant steps to improving the connection between its road and motorsports programs beginning over a year ago with the introduction of the new Ford Performance brand.  Ford Performance unifies the Ford Special Vehicles Team, Team RS, and Ford Racing under one banner.  It plans to offer 12 new vehicles by 2020.  We already have some, including the Fiesta ST, the Focus ST and Focus RS, and the Mustang Shelby GT350.  Upcoming vehicles are the F-150 Raptor and the GT supercar.  Ford is serious about giving its street cars a performance boost, something Chevrolet did a few years back when it built Super Sport versions of almost all its mainline cars and trucks, one of which I'm fortunate to own.  Chevrolet still offers some performance cars such as the Camaro, the Corvette, and the SS itself.  Toyota has some off road focused Tundras and Tacomas, but that's about it.


This is a shame since Toyota Racing Development has proven motorsports success.  Besides NASCAR, Toyota teams compete in the World Endurance Championship, Super GT, and NHRA, and have competed in the past in rallying events and Formula 1.  TRD does offer a number of performance parts, but most of them are for Toyota trucks.  Next to nothing is offered for the Yaris, Camry, or Corolla.  Many parts are offered for Scion cars, however, so it is likely that they will carry over when Toyota absorbs Scion's models.  It's a good start, but there is so much more room to increase TRD's presence across Toyota's lineup.  Diehard Denny Hamlin fans would be proud to drive their Camrys on race weekend if the cars they use to transport their family and groceries were engineered with similar technology that's used successfully on the track.